Slinging Meatballs, Scaling Apps: The Sink a Sub™ Integration
I led the end-to-end design process for the new Sink a Sub™ game and working with multiple stakeholders to design, strategise, and execute everything from the core UI/UX and game mechanics, character design, token redemption, gameplay token creation through their Point of Sale systems, merchanising assets on the app, email journey, prize redemption journeys, and the creation of all visual assets across every digital touchpoint. The business impact was evident with new app downloads and signups
Year:
2022
Category:
Product design / UI/UX / Game design / Art direction
Client:
Subway AUNZ
My role:
Design Lead
What I did:
UI/UX design, Art direction, Game mechanics






